We're looking for a game designer focused on narrative and quest design to join a new HOPA (hidden object puzzle adventure) project.
What you'll do:
Write synopses and break them down into quest flowcharts.
Design quest chains and puzzles.
Design HO scenes: pick the items to find and balance the difficulty.
Prototype scenes and quests using AI tools.
Write dialogue and cutscene scripts.
Write specs for artists and developers, working closely with the producer.
What we're looking for:
Experience as a game designer or narrative designer in the hidden object / HOPA genre.
Strong knowledge of the genre and its mechanics: HO scenes, quest chains, mini-games, pacing.
Experience writing synopses and breaking them down into quest flowcharts.
Confident use of AI tools (Claude, ChatGPT and similar), including for prototyping.
Experience maintaining game design documentation.
Ability to work independently.
English at B1 level or higher.
Russian at B2 level or higher.
What we offer:
Comfortable working conditions and a flexible start to your day in your time zone.
Transparent processes.
Regular performance reviews.
Opportunity to work in the Novi Sad office or remotely worldwide.
Official employment.
Comprehensive health insurance from the first day of work.
A professional team committed to making quality games.
You can learn more about the company and projects from our social networks: Instagram, Facebook.
